Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. Introduction to forward and inverse kinematics (IK and FK)ĭownload project files and course outline: Rigging a mechanical model (swivel lamp) without point weighting Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Bendy Limbs Rig for Cinema 4D is the quickest and easiest way to rig and animate all types of cartoony bendy arm/rubber hose style characters! This is rigging for non-riggers, meaning you don’t have to worry about all those intimidating and complex rigging concepts! Get all them bendy arm/leg characters with separated limbs rigged in seconds by simply placing markers on your object to define where your characters body parts are, then add them to their corresponding body groups (head/torso/legs/feet/arms/hands) and voila, you are off and running animating your fully rigged 3D character! This is a non-joint rig, so no laborious weight painting (sorry Bob Ross, there is no joy in weight painting).Hands-on with Maxon: Intro to Rigging - Part 1 (of 6)
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